It's not Berzerk or Evolution, it's something different, and I'm hesitant to say it's in the middle of the two. So please, try it out, we've found it's incredibly fun with large amounts of people or with a few people against the inevitable horde of AI. I'm truly impressed by the system that was created for keeping the combat going persistently, the AI scripting, and the excellent moddability of the current system, and I consider this to be one of the finest missions out there. If you're looking for a good dynamic combined arms combat scenario, one which can be played coop or counter op, please check out Frontline Commander at. We've tested this aspect of it from the start, and so far, most of the lag creating aspects have been eliminated. It should work with the weakest of servers as well as the power servers. The mission is also designed with lag in mind. In this mission, it's not surprising to see an SLA Mi-17 drop 10 paratroopers before lighting up your HMMWV with PKT fire, just on a normal run to capture a point. homogeneous gameplay like you get with most missions, where one tactic works, the enemy force disposition is usually the same, and the enemy just kinda hangs out waiting for you to kill them. I can certify that no two games are ever the same, the AI acts sensibly, but there's no real. The main version utilizes all of Sahrani and provides a dynamic battle front, while a smaller version utilizes light vehicles and infantry on Rahmadi. Players will spawn at the player base, and will fight each other with the ultimate goal of defeating the other side. These forces will fight across the island for control of strategic points. So far, we've been testing it at all junctures on the KaoS server, and 88th has it hosted there as well, but the new version is not hosted anywhere so we're always looking for people to upload it.Įssentially the concept of the mission is to have units constantly spawned on both the Coalition side (United States and RACS forces) and SLA side. So, a friend of mine has reached a stage where his dynamic frontline mission is viable and works with very few known bugs.
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